Tuesday, January 3, 2012

Random models

A mixture of low and high poly models:



The first 3 rocks were modeled in 3ds max and textured in Mudbox
The 4th rock was sculpted in Mudbox.





A ww2 Japanese Ki-44 fighter airplane I made for a project but unfortunately  never finish due to the problem that we didn't know where to place dummy objects for effect spawning and other things, modeled in 3ds max.

Ki-44 Damage model:

Low poly Elevator panel. Modeled in 3ds max, Textured in photoshop.

 

Some tree models

Hey, dumping a bunch of finished models on here to get some content on my blog. The trees were made using Speedtree a program dedicated to modeling trees, And also used in many games and movies such as Far Cry,Crysis etc.



Low poly rumble model finished

Spend a few hours today on modeling some rumble in 3ds max, I will probably put it in the Source Engine. I made 3 different rocks and then painted them on a plane using the Advanced Painter plugin, after that I attached the rocks together, unwrapped and textured them. I used Mental Ray for baking Ambient Occlusion which was added as "Multiply" layer on top of the texture in photoshop, I also generated a Normal map using the free Ndo plugin for photoshop, which is found here "http://quixel.se/nDo1/".


First entry

I got me a blog.